Overview:
This Challenge/Prototype project focused on applying rotations to rigid-bodies, applying forces to other rigid-bodies on collision, IEnumators/Coroutines, a basic power up system, and spawning enemies on a wave based system.


Challenge Objectives:

1.  🪳Bug: Hitting an enemy sends it back TOWARDS you - Fixed

2. 🪳Bug: A new wave spawns when the player gets a powerup - Fixed

3. 🪳Bug: The powerup never goes away -Fixed

4. 🪳Bug: 2 Enemies are spawned in every wave - Fixed

5. 🪳Bug: The enemy balls are not moving anywhere - Fixed

6. BONUS: The player needs a turbo boost - Implemented. When the player hits the spacebar key, they will gain access to a boost for 10 seconds. It works using a co-routine, like the power up system.

7. BONUS: The enemies never get more difficult - I couldn't figure out how to implement this feature without affecting the speed variable of the actual enemy prefab. Every time I stopped the game, the speed variable was being changed, thus the speed would vary depending on the game session, rather than the specific wave.


Controls:
A and D rotates the camera
W and S moves the ball forward and backward
Spacebar activates a speed boost

Updated 16 days ago
StatusPrototype
PlatformsHTML5
Authorectsy_

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